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Wall Lamp

This is wall lamp made as a game-ready asset. I modeled it in Maya, textured it in Substance Painter, and did final touches in Photoshop. The model is optimized with a low amount of vertices while keeping the details in the textures. I also showcased it in Unreal Engine to demonstrate how it works in a real-time environment.

Game-Ready Wall Lamp

Game-Ready Wall Lamp

Wall Lamp Wireframe

Wall Lamp Wireframe

UV mapping

UV mapping