I worked as the level designer and environment designer on the project, building the layout of the rooms, placing props, and setting up the overall atmosphere. I also modeled and textured some of the furniture and decorative assets, then brought everything together inside the engine.
I designed the spaces to feel lived-in and tell a small story through details, like scattered books, lighting setups, and props that hint at what happened in each room. I also handled the texturing work, making sure that materials looked realistic and matched the mood of the environment.
On top of that, I took care of lighting and rendering, making sure the scene has strong contrast, highlights key areas, and feels immersive for the player.
Through this project I learned how to manage both technical and artistic parts of environment design - from modeling and texturing to composition, lighting, and optimization for real-time performance.