Website powered by

Cyclops Character – From Concept to Animation

This project was created as part of a course focused on experiencing a professional 3D artist pipeline. I began with concept art, designing Cyclops in both streetwear and his classic comic costume. From there, I went through the full production workflow:

- Created high-poly and low-poly models in Maya
- Sculpted anatomy details in ZBrush
- Performed retopology in Maya for game-ready meshes
- Baked and textured using Substance Painter
- Rigged in Maya, including painting skin weights for proper deformation
- Recorded custom animation in the Green Room, then applied and refined it in MotionBuilder

This project gave me the chance to follow a complete industry-standard character pipeline, from initial concept to final animated presentation.

Cyclops costume clothes

Cyclops costume clothes

Cyclops street clothes

Cyclops street clothes

anatomy

anatomy

animations Motion Buildier

concept art

concept art